Script: |
{ bonus bMdef,8; bonus bUnbreakableHelm,1; bonus2 bAddItemHealRate,579,50; bonus2 bAddItemHealRate,544,125; bonus2 bAddItemHealRate,551,125; .@r = getrefine(); if (.@r>=5) { bonus2 bAddItemHealRate,579,50; bonus2 bAddItemHealRate,544,125; bonus2 bAddItemHealRate,551,125; } if (.@r>=6) { bonus2 bAddItemHealRate,579,50; bonus2 bAddItemHealRate,544,125; bonus2 bAddItemHealRate,551,125; } if (.@r>=7) { bonus2 bAddItemHealRate,579,50; bonus2 bAddItemHealRate,544,125; bonus2 bAddItemHealRate,551,125; } } |